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ATOMIC BOMBERMAN HAS LAUNCHED!!
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Post ATOMIC BOMBERMAN HAS LAUNCHED!! 
beta test of online atomic bomberman underway!! pm or msn me to start a game together!!

http://www.juegomania.org/emuladores/pc/0/473.jpg - image

http://rapidshare.com/files/129961060/Atomic_Bomberman.rar - game

http://rapidshare.com/files/130742634/IPX_PATCH.zip - fix



Just replace the files in atomic bomberman directory and play..

guess user = 15minutes play then disconnect and only public node.

users access have private node and no disconnect.

this is beta right now so accounts are free just email or pm broomop
email broomop@hotmail.com

any other questions bmoworld.com



Last edited by Broomop on Sat Jul 19, 2008 11:18 am; edited 1 time in total

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Very Happy O_o .. Very , very good..

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its easy to start a game just goto "start networkgame" and then your friend goes to "join networkgame" and then you play!





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Ah, well that makes sense. I was trying to figure out how the online works. I guess noone was online. In any case, would we be able to use our custom maps on online mode, or would we need to send over the scheme files and have the other player set it?



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AB is more difficult than BMO but it's a good game too.
Did you modify the game to enable online mode ? Players had to use the Kali client to play online before.


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its similar to kali, but its a dll added to the game. game use ipx like always, but think your playing with any other player using the same system. up to 400 player, and possibility to use personal chanel to play in private


pm me for an account or try it with the default guess account

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anybody wants to play atomic bomberman online???

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Atomic Bomberman On-Line! My dream has come true. Very Happy

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Post nice, very nice 
I've been wondering if bomberman COULD be online, well here we go

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Welcome to the website of the Russian club Atomic Bomberman Internet Club, register for free! http://bomberman.spb.ru

We just have an opportunity to play on the internet by UDP / IP protocol through our game server

And it all for free! We are waiting for new players Smile

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This is similar IPX dll patch to C&C, Red Alert & Tiberium Sun.

Very good.

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It would be useful to post some instructions:
- what ports to open
- how to pick or host a game
- where are net players seen

thank you

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[quote="bleedah"]It would be useful to post some instructions:
- what ports to open
- how to pick or host a game
- where are net players seen

thank you[/quote]

Usually client TCP/IP programs don't need to open ports since UPnP NAT router will handle. Only servers need to open redirect ports.

But since this is new project am sure all those answers to your questions will come in time.

I'd love to learn how to IPX hook

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Good work!
It would be great to know how to hook IPX. My problem is the huge amount of data sent by ABM which causes lag and bugs (they turn the game unplayable for me and my mates). Maybe it was possible to translate the protocol ABM uses to a better and compressed protocol. I'd love to try that but I dont have a clue howto access the IPX traffic, ABM uses... maybe you could give some hints / source's ?

Greetings

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[quote="orggrid"]Good work!
It would be great to know how to hook IPX. My problem is the huge amount of data sent by ABM which causes lag and bugs (they turn the game unplayable for me and my mates). Maybe it was possible to translate the protocol ABM uses to a better and compressed protocol. I'd love to try that but I dont have a clue howto access the IPX traffic, ABM uses... maybe you could give some hints / source's ?

Greetings[/quote]

Me too. But if you know C/C++ then googling "IPX programming" would help. To capture the network packets I'd use WireShark.. or any other network monitoring app.

After that, learn TCP/IP programming... :S

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