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EpicFlux
Joined: 15 Jan 2008
Posts: 80
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cant wait to see it!
_________________ <Admin>EpicFlux
BMO Global Server - ONLINE (Test Server Run)

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| Mon Aug 25, 2008 8:14 pm |
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Broomop
Site Admin
Joined: 03 Dec 2007
Posts: 933
Location: UK London
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ahmogy_Nub wrote:-let the game after setup to be UDP ON as the beginers can play.. and not kicked
>ahmogy
people wont be able to see them moving and moan even more UDP ON is a HACKED option it was never on bomberman like that.. its so people who know their shit can put it on when the auto disables it.
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| Tue Aug 26, 2008 7:47 am |
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Segovia
Joined: 09 Dec 2007
Posts: 155
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The whole udp on/auto thing was in japanese client, but was automatic. If your ports were forwarded you would be set to "ON" if they were not forwarded you would be set to "AUTO". Ingame there was a command /portcheck and it would tell you if port 8864 passed a forwarding test.
The ability to choose which you use hardly makes a difference in comparison. Some would argue it's better for it to had been done automatically to avoid people choosing the wrong one.
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| Tue Aug 26, 2008 1:45 pm |
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kymela
Joined: 22 Apr 2008
Posts: 43
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Maybe this will be an idea.
You can get more points for everybody you killed you.
So I mean.
now its 58 with 3 pl.
And If you killed them both you get 5 exp more each pl.
Or something like that....
I dont know if its possible...
xxx kyra
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| Tue Aug 26, 2008 2:00 pm |
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69
Joined: 06 Dec 2007
Posts: 487
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Sat Aug 16:
Broomop wrote:theres going to be updates on its way very soon
Very soon? When?
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| Tue Aug 26, 2008 5:05 pm |
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kymela
Joined: 22 Apr 2008
Posts: 43
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EpicFlux wrote:cant wait to see it!
We all Epic
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| Wed Aug 27, 2008 1:53 pm |
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baldur1911
Joined: 30 Jun 2008
Posts: 7
Location: Romania
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I have 1 idea and i think its very good. On the blue card on which u can see the character, the money, the points and others an useful thing u could see there is if the player has UDP ON or UDP AUTO. When a player gets into your room u cant know if its auto noob or on and just play with him.If he's auto of course you will kick him but u lose time, % and patiance . It is also very anoying and i hate when an auto gets involved with the ON's.
Thnx, and i hope some1 will take care of this   .
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| Wed Aug 27, 2008 1:57 pm |
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Neo_Bomber
Joined: 07 Dec 2007
Posts: 39
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I would like the points when you win a game to be fixed too :3
for example
1 round : 50 points to winner(s) (and maybe 1 coin)
2 rounds : 150 points to winner(s) (2 coins)
3 rounds: 300 ponts to winner(s) (5 coins)
that way people can play 3 round games instead of 1 >_<
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| Sun Aug 31, 2008 5:51 pm |
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Ghapto
Joined: 11 May 2008
Posts: 60
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Neo_Bomber wrote:I would like the points when you win a game to be fixed too :3
for example
1 round : 50 points to winner(s) (and maybe 1 coin)
2 rounds : 150 points to winner(s) (2 coins)
3 rounds: 300 ponts to winner(s) (5 coins)
that way people can play 3 round games instead of 1 >_<
Are you nuts?
Changing the amount of points gained in games will definetly turn bomberman upside down, there will be lots of changes, the highest player in points will rank a lot and the belts would have to be changed...
To the coins, if u want coins u can buy it on this link -->
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| Sun Aug 31, 2008 6:00 pm |
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tzony
Joined: 06 Feb 2008
Posts: 31
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 Advanced maps bug
I post it before, but i see that after 2 upgrades of the game, 4.3.1 and 4.3.2 the bug was not fixed. The bug is that on any advanced maps the shield after a user get it, the shield will not turn himself off like on basic or normal maps and the user will have shield until the finish of tha game. Maybe you can fix this that shield tunr himself off like on basic and normal maps.
Thanks. Tzony.
_________________ Sry for my english.
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| Sun Aug 31, 2008 8:00 pm |
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HeLL-PhoDacBiet
Guest
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You should make it impossible to hack in games.
Make sure if they try to hack it doesn't receive the packets like the game kart rider. and make sure if they try to launch a hack they automatically gets disconnected.
Also One more if they try to bypass the game guard to hack.
The packets doesn't receive to the connection they get automatically disconnected.
You should check on that.!!!!
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| Sun Aug 31, 2008 8:46 pm |
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Sn@ke
Joined: 06 Dec 2007
Posts: 10
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Neo_Bomber wrote:I would like the points when you win a game to be fixed too :3
for example
1 round : 50 points to winner(s) (and maybe 1 coin)
2 rounds : 150 points to winner(s) (2 coins)
3 rounds: 300 ponts to winner(s) (5 coins)
that way people can play 3 round games instead of 1 >_<
nice Neo
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| Sun Aug 31, 2008 10:25 pm |
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tzony
Joined: 06 Feb 2008
Posts: 31
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Sn@ke wrote:Neo_Bomber wrote:I would like the points when you win a game to be fixed too :3
for example
1 round : 50 points to winner(s) (and maybe 1 coin)
2 rounds : 150 points to winner(s) (2 coins)
3 rounds: 300 ponts to winner(s) (5 coins)
that way people can play 3 round games instead of 1 >_<
nice Neo
Very nice. Until now i wasnt shure that players play only for points or for killings when they dancing and make lag in game for a f*****g simple wining. Now they shure will make more lag for a f*****g winning points and all the fun will go to toilet.
I think there there parents must teahc them what is that FUN.
Before bomberman was down in february, there was very litle users who lags on EU servers. Now there are 95% players who lags, and i have seen more of them put there UDP on auto to make lag, and im not talking about users from US or other continets who plays on EU and make lag. With this type of users thi game will go to toilet becose there will not be anymore fun to play with lagers.
And players must learn that not only UDP ON/Auto makes lag. Lag can be made also by low internet bandwidth or by dancing and moving all the time in playing time. Im not telling of af this for players to know and make lag, im telling for players to know and to not make lag. If i know better every move is send to server and this way they spam the server. Many of them know that and they want to make lag, becose only they think that if they make lag they win points and coins. But fun of the game is not points and coins, the fun is playing not winning (sometimes is playing and winning). This game will go to toilet.
_________________ Sry for my english.
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| Mon Sep 01, 2008 10:22 am |
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XDXD222!
Joined: 06 Dec 2007
Posts: 515
Location: Rawr..
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So if I am correct in reading what you said. When a game starts, everyone stay still and we'll see which wall style randomly kills us? ( Hoping that Walls are turned on that is.) Dancing does not "make" lag, the lag is either there or it isn't. A few extra strings of Code:...[enter gibberish here].... will not lag simply because a person is dancing. It will lag because of low or poor connectivity between those users.
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| Sat Sep 06, 2008 1:50 am |
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Ghapto
Joined: 11 May 2008
Posts: 60
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He mean's that we should put 1 bomb and wait in the same place till it blew, and then we can put another...
Aww cmon, u should be some kind of NUB!
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| Sun Sep 07, 2008 12:32 am |
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