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Broomop
Site Admin
Joined: 03 Dec 2007
Posts: 933
Location: UK London
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| Sun Aug 17, 2008 12:19 am |
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Maicon!
Joined: 10 Dec 2007
Posts: 20
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another good idea
some may consider this stupid
and instead of writing
/ egg
/ virus
/ Water
/ invinc
to disable the items
click them be necessary
I observed that image that perhaps
you can understand my idea better
http://img517.imageshack.us/my.php?image=ideniabetaer6.jpg
sorry for the image it was very bad
perhaps to understand more of what I go!
_________________ Server Brasil (M)
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| Sun Aug 17, 2008 1:04 am |
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Maicon!
Joined: 10 Dec 2007
Posts: 20
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I do not know whether it was possible but
would be nice if we had such a rank
http://img119.imageshack.us/my.php?image=korean5cd0rankinghw4.jpg
_________________ Server Brasil (M)
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| Sun Aug 17, 2008 1:13 am |
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CodeRed7
Joined: 06 Dec 2007
Posts: 45
Location: Behind u.
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would be nice add /line command
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| Sun Aug 17, 2008 2:42 am |
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69
Joined: 06 Dec 2007
Posts: 486
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BomberGurl wrote:we are talking about bmo to make it better
so at least i came with a few ideas
so do u have any ??
Read first, then post
What would you like to add/fix in BMO - is it perfect now?
http://www.bmoworld.com/forums/viewtopic.php?t=374
BMO Bugs - This week is fix bugs week:
http://www.bmoworld.com/forums/viewtopic.php?t=810
P.S. Bomberman is a party game since 1985, not a dress up game, I think clothes are useless, for sure people don't buy Premium if they get 50 more clothes.
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| Sun Aug 17, 2008 7:18 am |
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HISTORY-BMO
Joined: 16 Aug 2008
Posts: 86
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Broomop wrote:Maicon! wrote:Well this is my idea
would be a good option to change the system of belt
because after that players get the crown
means that the game is meaningless
and seems a stupid idea can perhaps give some more
here vai an idea for a new system of belts
) 0-1000pts CORDINHA
2) 1000-5000 The amateur pts
3) 5000-10000 pts amateur B
4) 10000-20000 pts THE EXPERT
5) 20000-30000 pts B EXPERT
6) 30000-40000 pts A SEMI-PROFESSIONAL
7) 40000-50000 pts SEMI-PROFESSIONAL B
50000-60000 pts THE PROFESSIONAL
9) 60000-70000 pts PROFESSIONAL B
10) 70000-90000 pts and CHAMPION THE REGIONAL
yeah i understand... ill look into it
11) 90000-100000 pts and 24% to 30% B REGIONAL CHAMPION
12) 100000-200000 pts and 30% to 34% THE NATIONAL CHAMPION
13) 200000-300000 pts and 34 to 38% B NATIONAL CHAMPION
14) 300000-400000 pts and 38% to 43% CHAMPION THE CONTINENTAL
15) 400000-500000 pts and 43% to 47 CHAMPION CONTINENTAL B
16) 500000-600000 pts and 47% to 52% THE WORLD CHAMPION
17) 600000-700000 pts and 52% to 56% B WORLD CHAMPION
1 700000 -... pts and 59% ... KING OF PUMPS
yeah ill look into it
-i like system with points and % because there are lot of kings without 50% , that's nice. If the player have 650 000 points and 40% , he is CHAMPION CONTINENTAL B ?
-and it is not possible to have a premium character as 5000$$ or more ?
because those who have many $$ in the dressing don't use $$ ..
-a command for multi-bombs ? /multi
-/male and /female
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| Sun Aug 17, 2008 8:43 am |
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69
Joined: 06 Dec 2007
Posts: 486
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Broomop wrote:just post your ideas
http://www.bmoworld.com/forums/viewtopic.php?t=374
69 wrote:#1
Wsp wrote:Not quite finished...desert map has sand movement in all 4 directions that change every 15 seconds. Iceberg has a few areas where the ice cracks. And, this isnt just for advanced maps, but in all maps that have the houses, planting a bomb right in the middle of the house turns it into a full fire. That's all i can recall for now.
#2
Wish list (part of it) from old BMO forum:
OLD FORUM - BMO Wish List, Go ahead, name your crazy ideas wrote:
* Rankings page working (the button between options and exit). Maybe people will start care about their accounts and stop creating hundreds of them just to get a better win/lose ratio.
* To be able to save key layout (well I don't really need it, but others requested this...).
* Guilds working.
* If soccer map was selected when settings were normal random map and walls were on, then turn off walls (crashes are bad for your health).
* Random japanese mass messages to be removed (unless they can be translated and of course make sense).
* Skull items, random dropping bombs in advanced mode and all the other crap that was suppose to be in the game, but somehow didn't make it to the international version.
* After the game is finished delay the Exit button, say 2-3 seconds? When there aren't many people playing it's hard to get into the game when as soon as game finishes people press Exit, Ready, Start. Alternative is to delay starting of the game when everyone got ready. This solution is better, because in some cases games crash when someone clicks Exit and host clicks Start at the same time.
* Belts to be assigned based on points/percentages of population with that belt (See Berry's post to see what I mean by "percentage of population with that belt). I already wrote extensive explanations of that belt system, but I can't seem to find it. It would be much easier to be able to host normal and advanced maps.
* More user commands. Such as:
* "/chat <off|on>" - turns chat off or on.
* "/mute <nick>" or "/ignore <nick> - ignores <nick>. "/unmute <nick>" or "/unignore <nick>" to undo
* "/ch[allenge] <nick> <number of rounds>". If challenged user types "/a[ccept]" then these 2 users start dueling in Space Map with defined rules (2 min, random positions, walls, no carts). If challenged user types "/r[eject]" then duel doesn't happen. I used to play a game with similar settings where you can duel people, it was fun, but there we could choose number of rounds from 1 to like 10 or maybe more I don't remember. Every time someone wins a duel it would announce results to whole room who beat who and the score, like "StrawBerryGirl wins Insyder (10/0)" or something like that. Can't challenge someone who's already playing.
* Everyone in a room has ability to kick, but to be actually kicked out all other people should click kick also. In 1vs1 only host can kick.
Enable option "KeyConfig" that will be too good
The game is supposed to have a voting system for kicking. Host will start the vote and all in favor select yes, where as all opposed select no.
A preview to see what your character looks like in the dressing room before you buy the item. It's only vaguely irritating for me, so it must be worse for non-premiums.
the boss attack mode that was present in the orginal
- option to play 1 player against 2,3,4,5 people and 2 players against 3,4 (TEAMS)
- possibility to play BMO in LAN mode when server is down (for example: using Hamachi program)
-Hero and Snow cards work
-Secret Mode Broomop mentioned a couple of months back.
-Shop to be IN-GAME like other versions.
. And.. something about pings, auto/on etc.. like gunbound online... there's your ping next to your char, so you can see the ping of the other people, green number => good ping, red => kick him xD
. or if u go to the game on udp auto, then u'll only see udp-auto people xD and viceversa,
how about the option to make fast speeds (4 or 6) for all the other maps, then we wouldn't need to play road all the time...
Or take out the skates in Normal Mode.
- Reduce the lag as much as possible
- Able to whisper to someone else "during a game"
- Able to change the color of Certains clothes (And//or Cards?!)
- Guild system
Kick feature should be vote based like JBMO
i also wish window mode could be made better if possible..
Fix road map XD - no skates, no rui's, no spike or water bomb (i think it was like that)
Fix the rankings!
i really wish that broomop would make a king mode on bomberman
I want to see working Key Changing option and fixed wall bug.
Sometimes bomb explodes only in place where bomb is placed or fire after explosion is stopping right near to the player (this fire should kill him).
/speed6 command = 6 rollers in all maps, not only Road map
/ping command = to check a server ping (Korean BMO has this command?)
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| Sun Aug 17, 2008 1:46 pm |
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Sn@ke
Joined: 06 Dec 2007
Posts: 10
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u add can fix the bug of points Upgrade of bmo. because I, AnSAtSu, Ryuku_, Nolelo and E.PrOsTiTuTa arrived to 10k of coins and this leads to 0 coins is shown in the game
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| Sun Aug 17, 2008 1:59 pm |
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Sn@ke
Joined: 06 Dec 2007
Posts: 10
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and the other two cards you can put them in the new version?
here is the cards of the Korean bmo
http://rapidshare.com/files/137994971/card.rar.html
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| Sun Aug 17, 2008 2:06 pm |
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Iagoo22
Joined: 06 Aug 2008
Posts: 13
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Sn@ke wrote:and the other two cards you can put them in the new version?
here is the cards of the Korean bmo
http://rapidshare.com/files/137994971/card.rar.html
Is there a way so that we can put that card in our game, but he seems not added to the cache.
Just add its code to the server that it is possible to select.
Iagoo22²
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| Sun Aug 17, 2008 3:03 pm |
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Segovia
Joined: 09 Dec 2007
Posts: 155
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/gto and /glist || /cto /clist (guild/clan same thing)
In the original bmo people within the same 'guild' would get notifications when a guild mate logged in. They could talk to then entire guild via /gto and could see a list of who is online (in the guild) via /glist
Though it's nigh impossible to log the packets used for the real thing I think it would be fairly easy to do using the current system. It's all the same basic commands already in effect..but to multiple people!
For notifications... If user has a clan run a check for all other people of the same clan name online. Then send "<name> has logged in" to each.
/gto simply does a /to of the same message for all people with the same clan-tag
/glist works just like /find command except looks for clanname then outputs a list of names/locations rather then a single one.
In addition...all of these guild/clan related messages appear in Greentext so they are distinguishable from other chats.
I think this will be a nice addition to all those people that ask "OMG BUDDY LIST?????"
If you're friends with someone..join the same clan. Then you have the buddy list.
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| Sun Aug 17, 2008 7:06 pm |
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Nezillare'
Joined: 13 Aug 2008
Posts: 44
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Broomop wrote:PM me how to be grey card and ill look into it.
I'm not Iagoo22² but.. Check your PMs.
Also, what about a variation of the vertical walls so they can be Horizontal?
like,
Code:>>>>>> >>>>>> >>>>>> >>>>>>
>>>>>> >>>>>>
<.<<<<
<<<<<< <<<<<< <<<<<<
Lastly, Segovia's post for the win.
Last edited by Nezillare' on Sun Aug 17, 2008 8:09 pm; edited 5 times in total
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| Sun Aug 17, 2008 7:54 pm |
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Maicon!
Joined: 10 Dec 2007
Posts: 20
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too
it would be good if he had password to enter into a clan
example:
the player to create a new clan must choose a password for this clan
and for other players into the clan they must enter the password
that the creator of the clan chose
so would the problem of players who are not called intruders
to join the clan
but still participate
_________________ Server Brasil (M)
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| Sun Aug 17, 2008 7:56 pm |
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Rodnx
Joined: 24 Jul 2008
Posts: 9
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http://www.blip.tv/file/1179635/
I do not know if you can add it in the game
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| Sun Aug 17, 2008 8:03 pm |
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Iagoo22
Joined: 06 Aug 2008
Posts: 13
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Rodnx wrote:http://www.blip.tv/file/1179635/
I do not know if you can add it in the game 
LOL
Horrible card !
I prefer the "snow" and the "hero"
Iagoo22²
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| Sun Aug 17, 2008 9:16 pm |
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